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churasko
im dum
i forgot the old account
If a game comes out and no one is around to play it, does it make a sound?

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first step [2 of 2] / starting from 0 again

Posted by churasko - 4 hours ago


Animation

a lot of programs do image editing, texturing, drawing, etc but the main thing that kept me in Clip

studio is that the animation system are easy to use. For example, if u want to make a dum gif of a

drawing I can just extend the animation timeline in the workspace menus and start making an

animation with the possibility of adding sound effects and match more

having the same tools for drawing and animation is so goooooood

iu_1389126_9920283.webp

if u known animation terms most of the timeline settings are self explanatory

iu_1389127_9920283.png

timeline modifiers/entities/modes

(again all of this is my interpretation i know I am making a lot of assumptions here, the names and

definition can and will be wrong, pls don't kill me :/)


header

the vertical red line is the header, this is what's is currently being display

onion skin

this displays a color silhouette of the last/next frame u can configure it in the animation settings

play mode

there is a stop line (u set it up with the playback time but u also can also drag it out manually after the

settings) everything between the starting line and the stop one is in the video. If u enable loop mode

the video will start again once finish


timeline elements

it reminded me of the flash 8 animator (I was so long ago that i cant remember a thing about flash

outside of basics) the mayor change is that you need to keep a folder structure for your photograms

iu_1389129_9920283.png


clip

those horizontal gray lines are called clips by the program, the space that they are on is supposed to

be a folder in the time line and each cel in them represent 1 frame according to your specification in

the time line settings. The clips can be split so any transforms or properties aren't share between

them, if a clip is empty it means that is not visible in that frame.


cels

this are the current assigned layer to be visible of that respective clip/folder, if in cel mode, the name

of the layer should be visible otherwise they appear as those little triangles at the bottom of the clip.


cel controls:

1. new animation folder: creates a new layer folder

2. new animation cel: creates a new layer inside the current frame/clip/folder

3. specify cels: lets u pick the current cell of the frame/clip

4. delete specified cels: lets u clear the current cel of the frame/clip


keyframes

this need to be enabled

iu_1389128_9920283.png

these are the current transform value of a given cel at that frame in the timeline, if the keyframes are

enable in that clip the program interpolates the changes in values in frames


keyframe controls:

5. disable keyframe editing: disables the use of keyframes in the current clip

6. Layer Mask I don't know :/ i cant remember

7. deletes the current keyframe

8. creates a keyframe and it lets u decide the interpolation


this enables u to change all the values of the cel

iu_1389130_9920283.webp

u cant modify cel values once keyframe mode is enable u need to disable it for any cel changes and

that is ...


the FUKING KEYFRAME system

using keyframes complicates the timeline a little, since there is no base transforms values for clips any

changes are drag along to the next clip, witch at a certain point makes it difficult to center images, that

why u need the good practice of splitting the clips at the start so there is a beginning mid an end

coos the interpolation is automatic once enabled.

this is annoying + the fact that u can t animate the howl scene in one go means that u need to

have a separate workflow for the movement and drawing of a cel since the transform changes

aren't track in cel mode making it SO TEDIOUS ++++ the onion skin doesn't do keyframes

neither reeeeeeeee


the 2D camera

the camera is just a clip/folder that's always in keyframes, in the the viewer appears as a blue

rectangle, everything outside of it isn't in the frame.

Having the camera work inside of the cel structure fells so good, any element outside of the camera

isn't affected by its movement also there ARE onion skins for the camera movement

iu_1389131_9920283.png



After delaying escaping windows for so long I decided

to finally do it, for that, I need to escape Clip studio. I

love Clip studio but I don't like the Linux port


I been putting off the change coss I always gaslight

myself in to believing that the other programs are too

different and are a pain to adapt to


the next steep is to turn this in to a check list and start

adjusting one check at a time


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